Large Town: Mîmulà Gûs̺u Mîze

Mîmulà Gûs̺u Mîze

Mîmulà Gûs̺u Mîze
Example Wareneese architecture.
StateDalandic Empire
ProvenceRamama Mâchyu̹ Provence
Sub ProvenceGoldbarrow Dutchy
RegionDige-qêpíê Forest
Founded1129
Community LeaderMaster Thugguhz Glêpîre
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3526 m (11568 ft)
Average Yearly Precipitation189 cm/y (74 in/y)
Population1525
Population Density254 people per km2 (762 people per mi2)
Town AuraCharm
Naming
Native nameMîmulà Gûs̺u Mîze
Pronunciation/mɪːˈmulə/ /ˈgʊs̺u/
Direct Translation[guilty] [amount; quantity]
Translation[Not Yet Translated]

Mîmulà Gûs̺u Mîze (/mɪːˈmulə/ /ˈgʊs̺u/ [guilty] [amount; quantity]) is a subtropical Large Town located in Goldbarrow Dutchy, Ramama Mâchyu̹ Provence, within the Dalandic Empire.

The name Mîmulà Gûs̺u Mîze is derived from the Wareneese language, as Mîmulà Gûs̺u Mîze was founded by Brêv Zegadonh, who was culturaly Wareneese.

Climate

Mîmulà Gûs̺u Mîze has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Mîmulà Gûs̺u Mîze receives an average of 189 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Mîmulà Gûs̺u Mîze covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3526 m (11568 ft) above sea level.

Overview

Mîmulà Gûs̺u Mîze was founded durring the early 12th century in fall of the year 1129, by Brêv Zegadonh. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Brêv Zegadonh.

Mîmulà Gûs̺u Mîze was built using the conventions of Wareneese durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Mîmulà Gûs̺u Mîze is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Mîmulà Gûs̺u Mîze is buildings are arranged arround a network of broad flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Mîmulà Gûs̺u Mîze seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Mîmulà Gûs̺u Mîze the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.

Civic Infrastructure

Mîmulà Gûs̺u Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mîmulà Gûs̺u Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mîmulà Gûs̺u Mîze's parks.

Mîmulà Gûs̺u Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mîmulà Gûs̺u Mîze.

Mîmulà Gûs̺u Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mîmulà Gûs̺u Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mîmulà Gûs̺u Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mîmulà Gûs̺u Mîze's public wards, blessings, and other arcane systems.

Mîmulà Gûs̺u Mîze possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Mîmulà Gûs̺u Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mîmulà Gûs̺u Mîze's natural decorations nor waterways.

Mîmulà Gûs̺u Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mîmulà Gûs̺u Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mîmulà Gûs̺u Mîze's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Mîmulà Gûs̺u Mîze vermin leave small tokens in payment for food taken.

The Urdefhan near Mîmulà Gûs̺u Mîze are known to be almost tame, such that they can be put to domestic use.

Mîmulà Gûs̺u Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Enchantment energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6115 m2
    • Cattle and Similar Creatures: 381
    • Poultry: 4575
    • Swine: 305
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 152

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 12
  • Furriers: 1
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 6
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 6
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

484 of Mîmulà Gûs̺u Mîze's population work within a Foundational Occupation.

950 of Mîmulà Gûs̺u Mîze's population do not work in a formal occupation, but do contribute to the local economy. 91 (6%) are noncontributers.

Points of Interest

Mîmulà Gûs̺u Mîze produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Mîmulà Gûs̺u Mîze is accessed from a nearby river via an intricate series of locks.

POI

History

The the a quiver of Elven High Magic, an a quiver imbued with great amounts of Elven High Magic energies was created in Mîmulà Gûs̺u Mîze by in time immemorial, reportedly some time during the early 2nd century.

History